
More recently I discovered the APBA computer baseball game (aka – Baseball For Windows) – this directly led to my creation of Baseball Sim Auctions. Over the years I played many memorable games with the cards & dice, I never replayed full seasons, but I did play countless Greatest Teams tournaments with my friends, always in a quest to find the best team. All-Star Baseball was a simple game, but it sparked my interest in baseball simulations, eventually leading to APBA, first the Basic game version, then the more advance APBA Master game.ĪPBA was and is a sophisticated baseball simulation, with beautiful, well-crafted player cards, fielding ratings, speed ratings, arm ratings, pitching grades, hitter platoon ratings etc. – sort of like “Wheel Of Fortune”) and that would dictate the outcome of the play. My earliest memories are from a game called All-Star Baseball in which the player’s abilities were translated into a round disk which interacted with a spinner, the spinner would land on the different possibilities (single double, triple, etc. Going back as far as I can remember, probably to the age of 10, I recall being intrigued by the idea that a baseball player’s statistics could be replicated on a card. (In my example I use 4 teams, but you could hold an auction with as little as 2 teams or a full league of 30 teams).īefore I get into more details, let me give you some background on what led to this project. Let’s assume all the “General Managers” at the auction have the same budget to bid on players ($260), who would build the best team? That is what I try to answer with a website I created a few years ago called. Let’s say you took the players from 4 historical teams and made them all free agents and you held an auction to create 4 new teams.

What would happen if you applied the dynamics of a Fantasy Baseball auction to a baseball simulation game like APBA?
